这是 GitHub 上, 官方对 Masonry 的介绍:
is a light-weight layout framework which wraps AutoLayout with a nicer syntax. Masonry has its own layout which provides a chainable way of describing your NSLayoutConstraints which results in layout code that is more concise and readable. Masonry supports iOS and Mac OS X.
译文如下:
是一个轻量级的布局框架,它通过一种友好的语法封装了自动布局。Masonry 通过链式语法 来封装 NSLayoutConstraints,使布局代码更加地简洁易读。Masonry 支持 iOS 和 Mac OS X。
在分析 Masonry 源码之前,有必要先说一下 Masonry 的基本使用,而在说 Masonry 的基本使用之前,我们还是先来看看 storyboard 以及 xib 中是如何进行 AutoLayout 的,我截了两张图:
从上图我们可以看出,在 storyboard 和 xib 中,我们可以在可视化界面对控件进行 AutoLayout,操作较为简单方便。Masonry 的实现原理与这很相似,接下来我们就一起看看如何使用 Masonry 进行自动布局。
先看一下 Masonry 支持哪些属性:
/** * 以下属性返回一个新的 MASViewConstraint */@property (nonatomic, strong, readonly) MASConstraint *left; // 左侧@property (nonatomic, strong, readonly) MASConstraint *top; // 上侧@property (nonatomic, strong, readonly) MASConstraint *right; // 右侧@property (nonatomic, strong, readonly) MASConstraint *bottom; // 下侧@property (nonatomic, strong, readonly) MASConstraint *leading; // 首部@property (nonatomic, strong, readonly) MASConstraint *trailing; // 尾部@property (nonatomic, strong, readonly) MASConstraint *width; // 宽@property (nonatomic, strong, readonly) MASConstraint *height; // 高@property (nonatomic, strong, readonly) MASConstraint *centerX; // 横向居中@property (nonatomic, strong, readonly) MASConstraint *centerY; // 纵向居中@property (nonatomic, strong, readonly) MASConstraint *baseline; // 文本基线/** * 返回一个 block 对象,block 的接收参数是 MASAttribute 类型,返回一个 MASCompositeConstraint 对象 */@property (nonatomic, strong, readonly) MASConstraint *(^attributes)(MASAttribute attrs);/** * 返回一个 MASConstraint 对象,包含上下左右的布局信息 */@property (nonatomic, strong, readonly) MASConstraint *edges;/** * 返回一个 MASConstraint 对象,包含宽高的布局信息 */@property (nonatomic, strong, readonly) MASConstraint *size;/** * 返回一个 MASConstraint 对象,包含 centerX 和 centerY 信息 */@property (nonatomic, strong, readonly) MASConstraint *center;复制代码
有了属性之后,怎样添加约束呢?使用 Masonry 添加约束的函数有三个,这三个方法我们在文件 View+MASAdditions
中可以查看到:
/// 新增约束- (NSArray *)mas_makeConstraints:(void(NS_NOESCAPE ^)(MASConstraintMaker *make))block;/// 更新约束- (NSArray *)mas_updateConstraints:(void(NS_NOESCAPE ^)(MASConstraintMaker *make))block;/// 清除旧约束,只保留新约束- (NSArray *)mas_remakeConstraints:(void(NS_NOESCAPE ^)(MASConstraintMaker *make))block;复制代码
上面这三个方法中最常用的是 - (NSArray *)mas_makeConstraints:(void(NS_NOESCAPE ^)(MASConstraintMaker *make))block
。即第一个,接下来我们就尝试一下。
举个栗子:
导入 Masonry 框架之后,添加以下代码:
- (void)layoutViews{ UIImageView *imageView = [[UIImageView alloc] init]; [imageView setImage:[UIImage imageNamed:@"123"]]; [self.view addSubview:imageView]; [imageView mas_makeConstraints:^(MASConstraintMaker *make) { make.left.equalTo(self.view).offset(100); make.right.equalTo(self.view).offset(-100); make.top.equalTo(self.view).offset(250); make.bottom.equalTo(self.view).offset(-250); }];}复制代码
上面这几句代码便可以对 UIImageView 控件进行约束,这里还有两点值得一提。第一点:下面这三种方式会实现相同的效果
/// 第一种 [imageView mas_makeConstraints:^(MASConstraintMaker *make) { make.left.equalTo(self.view).offset(100); make.right.equalTo(self.view).offset(-100); make.top.equalTo(self.view).offset(250); make.bottom.equalTo(self.view).offset(-250); }]; /// 第二种 [imageView mas_makeConstraints:^(MASConstraintMaker *make) { make.top.bottom.left.right.equalTo(self.view).insets(UIEdgeInsetsMake(250, 100, 250, 100)); }]; /// 第三种 [imageView mas_makeConstraints:^(MASConstraintMaker *make) { make.edges.equalTo(self.view).insets(UIEdgeInsetsMake(250, 100, 250, 100)); }];复制代码
三种方式得出的效果图一样:
第二点:必须先把控件添加到视图上,才能对控件进行布局,否则程序会崩。即先 addSubview:
,再 mas_makeConstraints:
。
以上是对 Masonry 使用的简单介绍。接下来我们开始分析它的源码。
通过对 Masonry 使用方法的了解,我们可以看出 Masonry 的使用过程还是很简洁的
[imageView mas_makeConstraints:^(MASConstraintMaker *make) { make.left.equalTo(self.view).offset(100); make.right.equalTo(self.view).offset(-100); make.top.equalTo(self.view).offset(250); make.bottom.equalTo(self.view).offset(-250); }];复制代码
那我们就从 mas_makeConstraints:
这个方法开始探寻 Masonry 的源码。上文说到,Masonry 中设置约束最常用的方法是
``` /// 新增约束
- (NSArray *)mas_makeConstraints:(void(NS_NOESCAPE ^)(MASConstraintMaker *make))block;
同时,Masonry 还提供两个类方法用于更新和重建约束复制代码
/// 更新约束
- (NSArray *)mas_updateConstraints:(void(NS_NOESCAPE ^)(MASConstraintMaker *make))block;
/// 清除旧约束,只保留新约束
- (NSArray *)mas_remakeConstraints:(void(NS_NOESCAPE ^)(MASConstraintMaker *make))block;
这里我们就以 `mas_makeConstraints:` 为切入点开始分析 Masonry 这个框架。`mas_makeConstraints:` 这个方法位于分类`View+MASAdditions`中,方法的实现如下:复制代码
/// 新增约束
- (NSArray *)mas_makeConstraints:(void(^)(MASConstraintMaker *))block { /// 我们是手动添加约束,因此将自动转换关闭 self.translatesAutoresizingMaskIntoConstraints = NO; /// 创建 MASConstraintMaker 对象 MASConstraintMaker *constraintMaker = [[MASConstraintMaker alloc] initWithView:self]; /// 通过 block 进行值的回调 block(constraintMaker); /// 调用 install 方法 return [constraintMaker install]; }
该方法先去掉 AutoResizing 的自动转换(如果这个属性没有被正确设置,那么视图的约束不会被成功添加),接着初始化一个 MASConstraintMaker 对象,传递到 block 中,执行 block,最后调用 install 方法。第一次点击进来看到这个方法之后,我有几处疑问。- **第一,MASConstraintMaker 类内部做了什么操作?**- **第二,回调 `block(constraintMaker) `有什么用?**- **第三,调用 `[constraintMaker install]` 方法实现了什么?**我们先来分析一下 MASConstraintMaker 这个类。MASConstraintMaker 是 Masonry 框架整个 DSL 过程的控制中心,它控制着整个添加过程,上文我们总结 Masonry 支持哪些属性时,总结的那些属性就来自 MASConstraintMaker 类。我们知道 Masonry 是基于 AutoLayout 进行的封装,所以接着我们一起来看下 MASConstraintMaker 是如何发挥作用的。下面是 MASConstraintMaker 的初始化复制代码
/// 这里的 MAS_VIEW 是一个宏,#define MAS_VIEW UIView
-
(id)initWithView:(MAS_VIEW *)view { self = [super init]; if (!self) return nil;
self.view = view; self.constraints = NSMutableArray.new;
return self; }
从上边代码中我们可以清晰的看出,**Masonry 在初始化 MASConstraintMaker 时,将当前的 view 赋给 MASConstraintMaker 类,并初始化一个 constraints 的空可变数组,作为约束数组**。除此之外 MASConstraintMaker 还做了什么呢?先来到 MASConstraintMaker 的头文件 `MASConstraintMaker.h` 中,下面是一些比较常规的属性复制代码
/**
- 以下属性返回一个新的 MASViewConstraint */ @property (nonatomic, strong, readonly) MASConstraint *left; // 左侧 @property (nonatomic, strong, readonly) MASConstraint *top; // 上侧 @property (nonatomic, strong, readonly) MASConstraint *right; // 右侧 @property (nonatomic, strong, readonly) MASConstraint *bottom; // 下侧 @property (nonatomic, strong, readonly) MASConstraint *leading; // 首部 @property (nonatomic, strong, readonly) MASConstraint *trailing; // 尾部 @property (nonatomic, strong, readonly) MASConstraint *width; // 宽 @property (nonatomic, strong, readonly) MASConstraint *height; // 高 @property (nonatomic, strong, readonly) MASConstraint *centerX; // 横向居中 @property (nonatomic, strong, readonly) MASConstraint *centerY; // 纵向居中 @property (nonatomic, strong, readonly) MASConstraint *baseline; // 文本基线
另外可以在 MASConstraintMaker 的 `MASConstraintMaker.m` 中看到另一个属性 `@property (nonatomic, strong) NSMutableArray *constraints` ,用来存储 MASConstraint 复制代码
@interface MASConstraintMaker ()
@property (nonatomic, weak) MAS_VIEW *view; /// 存储 MASConstraint @property (nonatomic, strong) NSMutableArray *constraints;
@end
> 接下来我们通过下面这个例子来分析上面这些属性:复制代码
[imageView mas_makeConstraints:^(MASConstraintMaker *make) { make.top.bottom.left.right.equalTo(self.view).insets(UIEdgeInsetsMake(250, 100, 250, 100)); }];
- block 中首先会执行 `make.top` ,会先调用一个增加约束的通用方法`- (MASConstraint *)addConstraintWithLayoutAttribute:(NSLayoutAttribute)layoutAttribute` ,接着会调用 MASConstraintMaker 中 MASConstraintDelegate 的 `- (MASConstraint *)constraint:(MASConstraint *)constraint addConstraintWithLayoutAttribute:(NSLayoutAttribute)layoutAttribute` 方法。具体代码如下:复制代码
/// 重写 getter 方法
- (MASConstraint *)top { return [self addConstraintWithLayoutAttribute:NSLayoutAttributeTop]; }
/// 增加约束的通用方法
- (MASConstraint *)addConstraintWithLayoutAttribute:(NSLayoutAttribute)layoutAttribute { return [self constraint:nil addConstraintWithLayoutAttribute:layoutAttribute]; }
/// 通过 NSLayoutAttribute 添加约束
-
(MASConstraint *)constraint:(MASConstraint *)constraint addConstraintWithLayoutAttribute:(NSLayoutAttribute)layoutAttribute {
/// 构造 MASViewAttribute MASViewAttribute *viewAttribute = [[MASViewAttribute alloc] initWithView:self.view layoutAttribute:layoutAttribute];
/// 通过 MASViewAttribute 构造第一个 MASViewConstraint MASViewConstraint *newConstraint = [[MASViewConstraint alloc] initWithFirstViewAttribute:viewAttribute];
/// 如果存在 contraint,则把 constraint 和 newConstraint 组合成 MASCompositeConstraint if ([constraint isKindOfClass:MASViewConstraint.class]) { //replace with composite constraint NSArray *children = @[constraint, newConstraint]; MASCompositeConstraint *compositeConstraint = [[MASCompositeConstraint alloc] initWithChildren:children]; compositeConstraint.delegate = self;
/// 替换原来的 constraint 成新的 MASCompositeConstraint [self constraint:constraint shouldBeReplacedWithConstraint:compositeConstraint]; return compositeConstraint;复制代码
}
/// 不存在则设置 constraint 到 self.constraints if (!constraint) { /// 设置delegate newConstraint.delegate = self; /// 将约束添加到self.constraints [self.constraints addObject:newConstraint]; } /// 返回刚刚创建的 MASViewConstraint 对象 return newConstraint; }
值得一提的是,当调用 `make.top` 的时候会创建一个只有 firstViewAttribute 的 MASViewConstraint 对象,并且**进入不存在 constraint 的代码部分**,详情见代码块中的注释。复制代码
/// 不存在则设置 constraint 到 self.constraints if (!constraint) { /// 设置delegate newConstraint.delegate = self; /// 将约束添加到self.constraints [self.constraints addObject:newConstraint]; } /// 返回刚刚创建的 MASViewConstraint 对象 return newConstraint;
**在这个方法的实现过程中,`make.top` 的返回值是 MASViewConstraint 对象**。- 当执行到 `make.top.bottom` 的时候,其实**是对 MASViewConstraint 对象 .bottom 的调用**,会走到 MASViewConstraint 中重写的 `- (MASConstraint *)addConstraintWithLayoutAttribute:(NSLayoutAttribute)layoutAttribute `方法,然后最终还是会调用这个代理方法 `- (MASConstraint *)constraint:(MASConstraint *)constraint addConstraintWithLayoutAttribute:(NSLayoutAttribute)layoutAttribute`复制代码
-
(MASConstraint *)addConstraintWithLayoutAttribute:(NSLayoutAttribute)layoutAttribute { NSAssert(!self.hasLayoutRelation, @"Attributes should be chained before defining the constraint relation");
return [self.delegate constraint:self addConstraintWithLayoutAttribute:layoutAttribute]; }
/// 通过 NSLayoutAttribute 添加约束
-
(MASConstraint *)constraint:(MASConstraint *)constraint addConstraintWithLayoutAttribute:(NSLayoutAttribute)layoutAttribute {
/// 构造 MASViewAttribute MASViewAttribute *viewAttribute = [[MASViewAttribute alloc] initWithView:self.view layoutAttribute:layoutAttribute];
/// 通过 MASViewAttribute 构造第一个 MASViewConstraint MASViewConstraint *newConstraint = [[MASViewConstraint alloc] initWithFirstViewAttribute:viewAttribute];
/// 如果存在 contraint,则把 constraint 和 newConstraint 组合成 MASCompositeConstraint if ([constraint isKindOfClass:MASViewConstraint.class]) { //replace with composite constraint NSArray *children = @[constraint, newConstraint]; MASCompositeConstraint *compositeConstraint = [[MASCompositeConstraint alloc] initWithChildren:children]; compositeConstraint.delegate = self;
/// 替换原来的 constraint 成新的 MASCompositeConstraint [self constraint:constraint shouldBeReplacedWithConstraint:compositeConstraint]; return compositeConstraint;复制代码
}
/// 不存在则设置 constraint 到 self.constraints if (!constraint) { /// 设置delegate newConstraint.delegate = self; /// 将约束添加到self.constraints [self.constraints addObject:newConstraint]; } /// 返回刚刚创建的 MASViewConstraint 对象 return newConstraint; }
和前面的执行过程不同,因为 MASViewConstraint 的 delegate 对象是刚才设置过的 MASConstraintMaker 对象,并且因为 constraint 不是 nil,所以会进入复制代码
/// 如果存在 contraint,则把 constraint 和 newConstraint 组合成 MASCompositeConstraint if ([constraint isKindOfClass:MASViewConstraint.class]) { //replace with composite constraint NSArray *children = @[constraint, newConstraint]; MASCompositeConstraint *compositeConstraint = [[MASCompositeConstraint alloc] initWithChildren:children]; compositeConstraint.delegate = self;
/// 替换原来的 constraint 成新的 MASCompositeConstraint [self constraint:constraint shouldBeReplacedWithConstraint:compositeConstraint]; return compositeConstraint;}复制代码
因此**调用 make.top.bottom 返回的是一个 MASCompositeConstraint 对象**。- 当程序执行到 `make.top.bottom.left` 时,就**是对 MASCompositeConstraint 中 .left 的调用**,会走 MASCompositeConstraint 中的重写方法 `- (MASConstraint *)addConstraintWithLayoutAttribute:(NSLayoutAttribute)layoutAttribute`,接着会调用 `- (MASConstraint *)constraint:(MASConstraint __unused *)constraint addConstraintWithLayoutAttribute:(NSLayoutAttribute)layoutAttribute`方法,最终还是会调用 `- (MASConstraint *)constraint:(MASConstraint *)constraint addConstraintWithLayoutAttribute:(NSLayoutAttribute)layoutAttribute`。代码如下:复制代码
-
(MASConstraint *)addConstraintWithLayoutAttribute:(NSLayoutAttribute)layoutAttribute { [self constraint:self addConstraintWithLayoutAttribute:layoutAttribute]; return self; }
-
(MASConstraint *)constraint:(MASConstraint __unused *)constraint addConstraintWithLayoutAttribute:(NSLayoutAttribute)layoutAttribute { id strongDelegate = self.delegate; MASConstraint *newConstraint = [strongDelegate constraint:self addConstraintWithLayoutAttribute:layoutAttribute]; newConstraint.delegate = self; [self.childConstraints addObject:newConstraint]; return newConstraint; }
/// 通过 NSLayoutAttribute 添加约束
-
(MASConstraint *)constraint:(MASConstraint *)constraint addConstraintWithLayoutAttribute:(NSLayoutAttribute)layoutAttribute {
/// 构造 MASViewAttribute MASViewAttribute *viewAttribute = [[MASViewAttribute alloc] initWithView:self.view layoutAttribute:layoutAttribute];
/// 通过 MASViewAttribute 构造第一个 MASViewConstraint MASViewConstraint *newConstraint = [[MASViewConstraint alloc] initWithFirstViewAttribute:viewAttribute];
/// 如果存在 contraint,则把 constraint 和 newConstraint 组合成 MASCompositeConstraint if ([constraint isKindOfClass:MASViewConstraint.class]) { //replace with composite constraint NSArray *children = @[constraint, newConstraint]; MASCompositeConstraint *compositeConstraint = [[MASCompositeConstraint alloc] initWithChildren:children]; compositeConstraint.delegate = self;
/// 替换原来的 constraint 成新的 MASCompositeConstraint [self constraint:constraint shouldBeReplacedWithConstraint:compositeConstraint]; return compositeConstraint;复制代码
}
/// 不存在则设置 constraint 到 self.constraints if (!constraint) { newConstraint.delegate = self; [self.constraints addObject:newConstraint]; } return newConstraint; }
**但这次 `if ([constraint isKindOfClass:MASViewConstraint.class])` 与 `if (!constraint)` 都不会进入,只直接返回 MASViewConstraint 对象,然后回到 `- (MASConstraint *)constraint:(MASConstraint __unused *)constraint addConstraintWithLayoutAttribute:(NSLayoutAttribute)layoutAttribute` 方法中设置它的 delegate,并且将对象存入 MASCompositeConstraint 的 childConstraints 中。**- 之后再有更多的链式 MASConstraint 的组合(比如执行到 `make.top.bottom.left.right`),也只是 MASCompositeConstraint 的调用,直接加入 childConstraints 中即可。- 至于 `equalTo(self.view)` 的调用过程,这里有必要说明一下,`equalTo(self.view)` 在文件 MASConstraint 中执行 `- (MASConstraint * (^)(id))equalTo` 方法,接着调用 MASViewConstraint 中的 `- (MASConstraint * (^)(id, NSLayoutRelation))equalToWithRelation` 方法。代码如下:复制代码
/// MASConstraint 是一个抽象类,其中有很多的方法都必须在子类中覆写。Masonry 中有两个 MASConstraint 的子类,分别是 MASViewConstraint 和 MASCompositeConstraint
/// MASConstraint.m
- (MASConstraint * (^)(id))equalTo { return ^id(id attribute) { return self.equalToWithRelation(attribute, NSLayoutRelationEqual); }; }
/// MASViewConstraint.m
-
(MASConstraint * (^)(id, NSLayoutRelation))equalToWithRelation { return ^id(id attribute, NSLayoutRelation relation) { if ([attribute isKindOfClass:NSArray.class]) { NSAssert(!self.hasLayoutRelation, @"Redefinition of constraint relation"); NSMutableArray *children = NSMutableArray.new;
for (id attr in attribute) { MASViewConstraint *viewConstraint = [self copy]; viewConstraint.layoutRelation = relation; viewConstraint.secondViewAttribute = attr; [children addObject:viewConstraint]; } MASCompositeConstraint *compositeConstraint = [[MASCompositeConstraint alloc] initWithChildren:children]; compositeConstraint.delegate = self.delegate; [self.delegate constraint:self shouldBeReplacedWithConstraint:compositeConstraint]; return compositeConstraint; } else { NSAssert(!self.hasLayoutRelation || self.layoutRelation == relation && [attribute isKindOfClass:NSValue.class], @"Redefinition of constraint relation"); self.layoutRelation = relation; self.secondViewAttribute = attribute; return self; }复制代码
}; }
`- (MASConstraint * (^)(id))equalTo` 方法提供了参数 attribute 和布局关系 NSLayoutRelationEqual,这两个参数会传递到 `- (MASConstraint * (^)(id, NSLayoutRelation))equalToWithRelation` 中,设置 constraint 的布局关系和 secondViewAttribute 属性,为 `[constraintMaker install]` 做准备。到这里基本上就把上文的那个例子说完了,通过例子让我们对 MASConstraintMaker 中的一些常规属性有了一定的了解,同时也明白了 `block(constraintMaker)` 这个方法的作用——**在调用 `block(constraintMaker)` 时,对 constraintMaker 进行配置**。 MASConstraintMaker 中还有一些别的属性,我们再一起来看看吧复制代码
/**
- 返回一个 block 对象,block 的接收参数是 MASAttribute 类型,返回一个 MASCompositeConstraint 对象 */ @property (nonatomic, strong, readonly) MASConstraint *(^attributes)(MASAttribute attrs);
/**
- 返回一个 MASConstraint 对象,包含上下左右的布局 */ @property (nonatomic, strong, readonly) MASConstraint *edges;
/**
- 返回一个 MASConstraint 对象,包含宽高的布局 */ @property (nonatomic, strong, readonly) MASConstraint *size;
/**
- 返回一个 MASConstraint 对象,包含 centerX 和 centerY */ @property (nonatomic, strong, readonly) MASConstraint *center;
这里只简单的介绍一下上面的几个属性> 1. `attributes`:返回一个 block 对象,block 的接收参数是 MASAttribute 类型,返回 MASCompositeConstraint 对象2. `edges`:返回一个 MASConstraint 对象,同时包含了上下左右的布局3. `size`:返回一个 MASConstraint 对象,同时包含了宽高的布局4. `center`:返回一个 MASConstraint 对象,同时包含了 centerX 和centerY**接下来我们来分析 ` [constraintMaker install]` 方法**。我们在`- (NSArray *)mas_makeConstraints:(void(^)(MASConstraintMaker *))block ` 方法的最后会调用 ` [constraintMaker install]` 方法来添加所有存储在 `self.constraints` 数组中的所有约束。复制代码
- (NSArray *)install { /// 是否需要删除原来的约束 if (self.removeExisting) { /// 获得所有约束 NSArray *installedConstraints = [MASViewConstraint installedConstraintsForView:self.view]; /// 删除所有约束 for (MASConstraint *constraint in installedConstraints) { [constraint uninstall]; } } NSArray *constraints = self.constraints.copy; for (MASConstraint *constraint in constraints) { constraint.updateExisting = self.updateExisting; [constraint install]; } /// 去除所有缓存的约束结构体 [self.constraints removeAllObjects]; return constraints; }
这个方法会先判断当前视图的约束是否需要删除,如果我们之前调用过 `- (NSArray *)mas_remakeConstraints:(void(NS_NOESCAPE ^)(MASConstraintMaker *make))block` 这个方法(它会把 removeExisting 的 BOOL 值设为 YES),那么视图中的原有约束就会被全被删除。接着往下走,程序会遍历 constraints 数组,发送 install 消息。复制代码
/// MASViewConstraint.m
-
(void)install { /// 已经有约束 if (self.hasBeenInstalled) { return; }
/// 支持 active 且已经有约束 if ([self supportsActiveProperty] && self.layoutConstraint) { /// 激活约束 self.layoutConstraint.active = YES; /// 添加约束缓存 [self.firstViewAttribute.view.mas_installedConstraints addObject:self]; return; }
/// 获得 firstLayoutItem, firstLayoutAttribute, secondLayoutItem, secondLayoutAttribute MAS_VIEW *firstLayoutItem = self.firstViewAttribute.item; NSLayoutAttribute firstLayoutAttribute = self.firstViewAttribute.layoutAttribute; MAS_VIEW *secondLayoutItem = self.secondViewAttribute.item; NSLayoutAttribute secondLayoutAttribute = self.secondViewAttribute.layoutAttribute;
// alignment attributes must have a secondViewAttribute // therefore we assume that is refering to superview // eg make.left.equalTo(@10) if (!self.firstViewAttribute.isSizeAttribute && !self.secondViewAttribute) { secondLayoutItem = self.firstViewAttribute.view.superview; secondLayoutAttribute = firstLayoutAttribute; }
/// NSLayoutConstraint 的创建,生成约束,MASLayoutConstraint 其实就是 NSLayoutConstraint 的别名 MASLayoutConstraint *layoutConstraint = [MASLayoutConstraint constraintWithItem:firstLayoutItem attribute:firstLayoutAttribute relatedBy:self.layoutRelation toItem:secondLayoutItem attribute:secondLayoutAttribute multiplier:self.layoutMultiplier constant:self.layoutConstant];
/// 设置 priority 和 mas_key layoutConstraint.priority = self.layoutPriority; layoutConstraint.mas_key = self.mas_key;
/// 如果 secondViewAttribute 有 view 对象 if (self.secondViewAttribute.view) { /// 取得两个 view 的最小公共 view MAS_VIEW *closestCommonSuperview = [self.firstViewAttribute.view mas_closestCommonSuperview:self.secondViewAttribute.view]; NSAssert(closestCommonSuperview, @"couldn't find a common superview for %@ and %@", self.firstViewAttribute.view, self.secondViewAttribute.view);
/// 设置约束 view 为此 view self.installedView = closestCommonSuperview;复制代码
} else if (self.firstViewAttribute.isSizeAttribute) { self.installedView = self.firstViewAttribute.view; } else { self.installedView = self.firstViewAttribute.view.superview; }
/// 已经存在的约束 MASLayoutConstraint *existingConstraint = nil; if (self.updateExisting) { // 需要更新 existingConstraint = [self layoutConstraintSimilarTo:layoutConstraint]; } if (existingConstraint) { // 如果存在则替换约束 // just update the constant existingConstraint.constant = layoutConstraint.constant; self.layoutConstraint = existingConstraint; } else { /// 其它情况则直接添加约束 [self.installedView addConstraint:layoutConstraint]; self.layoutConstraint = layoutConstraint; [firstLayoutItem.mas_installedConstraints addObject:self]; } }
上面这个方法是为当前视图添加约束的最后的方法,首先这个方法会先获取即将用于初始化 NSLayoutConstraint 的子类的几个属性复制代码
/// MASViewConstraint.m/// 获得 firstLayoutItem, firstLayoutAttribute, secondLayoutItem, secondLayoutAttributeMAS_VIEW *firstLayoutItem = self.firstViewAttribute.item;NSLayoutAttribute firstLayoutAttribute = self.firstViewAttribute.layoutAttribute;MAS_VIEW *secondLayoutItem = self.secondViewAttribute.item;NSLayoutAttribute secondLayoutAttribute = self.secondViewAttribute.layoutAttribute;复制代码
然后判断当前即将添加的约束,如果不是 size 类型并且没有提供 self.secondViewAttribute,会自动将约束添加到 superview 上复制代码
/// MASViewConstraint.mif (!self.firstViewAttribute.isSizeAttribute && !self.secondViewAttribute) { secondLayoutItem = self.firstViewAttribute.view.superview; secondLayoutAttribute = firstLayoutAttribute;}复制代码
接着创建 MASLayoutConstraint 对象复制代码
/// MASViewConstraint.m /// NSLayoutConstraint 的创建,生成约束,MASLayoutConstraint 其实就是 NSLayoutConstraint 的别名 MASLayoutConstraint *layoutConstraint = [MASLayoutConstraint constraintWithItem:firstLayoutItem attribute:firstLayoutAttribute relatedBy:self.layoutRelation toItem:secondLayoutItem attribute:secondLayoutAttribute multiplier:self.layoutMultiplier constant:self.layoutConstant];
/// 设置 priority 和 mas_keylayoutConstraint.priority = self.layoutPriority;layoutConstraint.mas_key = self.mas_key;复制代码
创建完约束对象后,我们要寻找该约束添加到那个 View 上。下方的代码段就是获取接收该约束对象的视图。如果是两个视图相对约束,就获取两种的公共父视图。如果添加的是 Width 或者 Height,那么就添加到当前视图上。如果既没有指定相对视图,也不是 Size 类型的约束,那么就将该约束对象添加到当前视图的父视图上。代码实现如下:复制代码
/// MASViewConstraint.m /// 如果 secondViewAttribute 有 view 对象 if (self.secondViewAttribute.view) { /// 取得两个 view 的最小公共 view MAS_VIEW *closestCommonSuperview = [self.firstViewAttribute.view mas_closestCommonSuperview:self.secondViewAttribute.view]; NSAssert(closestCommonSuperview, @"couldn't find a common superview for %@ and %@", self.firstViewAttribute.view, self.secondViewAttribute.view);
/// 设置约束 view 为此 view self.installedView = closestCommonSuperview;} else if (self.firstViewAttribute.isSizeAttribute) { self.installedView = self.firstViewAttribute.view;} else { self.installedView = self.firstViewAttribute.view.superview;}复制代码
加约束时我们要判断是否需要对约束进行更新,如果需要,就替换约束,如果不需要就直接添加约束即可。添加成功后我们将通过 mas_installedConstraints 属性记录一下本次添加的约束。复制代码
/// 已经存在的约束 MASLayoutConstraint *existingConstraint = nil; if (self.updateExisting) { // 需要更新 existingConstraint = [self layoutConstraintSimilarTo:layoutConstraint]; } if (existingConstraint) { // 如果存在则替换约束 // just update the constant existingConstraint.constant = layoutConstraint.constant; self.layoutConstraint = existingConstraint; } else { /// 其它情况则直接添加约束 [self.installedView addConstraint:layoutConstraint]; self.layoutConstraint = layoutConstraint; [firstLayoutItem.mas_installedConstraints addObject:self]; }
> 到此为止,对 [Masonry](https://github.com/SnapKit/Masonry) 源码的简单介绍已接近尾声了。。。[Masonry](https://github.com/SnapKit/Masonry) 的代码流程简单来讲就是提供给我们一个 MASConstraintMaker,然后我们根据 Masonry 提供的语法,添加约束。最后 Masonry 解析约束,将真正的约束关系添加到相应的视图上。复制代码